consume fewer random bytes for slab randomization

pull/50/head
Daniel Micay 2018-08-25 18:32:44 -04:00
parent c5d76179a5
commit 2b7c9362bb
3 changed files with 37 additions and 14 deletions

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@ -257,7 +257,7 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, struct slab_
} }
// randomize start location for linear search (uniform random choice is too slow) // randomize start location for linear search (uniform random choice is too slow)
uint64_t random_split = ~(~0UL << get_random_size_uniform(rng, slots)); uint64_t random_split = ~(~0UL << get_random_u16_uniform(rng, slots));
size_t slot = ffzl(masked | random_split); size_t slot = ffzl(masked | random_split);
if (slot) { if (slot) {
@ -628,7 +628,7 @@ COLD static void init_slow_path(void) {
random_state_init(&c->rng); random_state_init(&c->rng);
size_t bound = (real_class_region_size - class_region_size) / PAGE_SIZE - 1; size_t bound = (real_class_region_size - class_region_size) / PAGE_SIZE - 1;
size_t gap = (get_random_size_uniform(&rng, bound) + 1) * PAGE_SIZE; size_t gap = (get_random_u64_uniform(&rng, bound) + 1) * PAGE_SIZE;
c->class_region_start = (char *)ro.slab_region_start + real_class_region_size * i + gap; c->class_region_start = (char *)ro.slab_region_start + real_class_region_size * i + gap;
size_t size = size_classes[i]; size_t size = size_classes[i];

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@ -16,7 +16,7 @@ static ssize_t getrandom(void *buf, size_t buflen, unsigned int flags) {
} }
#endif #endif
void get_random_seed(void *buf, size_t size) { static void get_random_seed(void *buf, size_t size) {
while (size > 0) { while (size > 0) {
ssize_t r; ssize_t r;
@ -56,23 +56,45 @@ void get_random_bytes(struct random_state *state, void *buf, size_t size) {
} }
} }
size_t get_random_size(struct random_state *state) { uint16_t get_random_u16(struct random_state *state) {
size_t size; uint16_t value;
get_random_bytes(state, &size, sizeof(size)); get_random_bytes(state, &value, sizeof(value));
return size; return value;
} }
// based on OpenBSD arc4random_uniform // based on OpenBSD arc4random_uniform
size_t get_random_size_uniform(struct random_state *state, size_t bound) { uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound) {
if (bound < 2) { if (bound < 2) {
return 0; return 0;
} }
size_t min = -bound % bound; uint16_t min = (uint16_t)-bound % bound;
size_t r; uint16_t r;
do { do {
r = get_random_size(state); r = get_random_u16(state);
} while (r < min);
return r % bound;
}
uint64_t get_random_u64(struct random_state *state) {
uint64_t value;
get_random_bytes(state, &value, sizeof(value));
return value;
}
// based on OpenBSD arc4random_uniform
uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound) {
if (bound < 2) {
return 0;
}
uint64_t min = -bound % bound;
uint64_t r;
do {
r = get_random_u64(state);
} while (r < min); } while (r < min);
return r % bound; return r % bound;

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@ -10,10 +10,11 @@ struct random_state {
uint8_t cache[RANDOM_CACHE_SIZE]; uint8_t cache[RANDOM_CACHE_SIZE];
}; };
void get_random_seed(void *buf, size_t size);
void random_state_init(struct random_state *state); void random_state_init(struct random_state *state);
void get_random_bytes(struct random_state *state, void *buf, size_t size); void get_random_bytes(struct random_state *state, void *buf, size_t size);
size_t get_random_size(struct random_state *state); uint16_t get_random_u16(struct random_state *state);
size_t get_random_size_uniform(struct random_state *state, size_t bound); uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound);
uint64_t get_random_u64(struct random_state *state);
uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound);
#endif #endif