consume fewer random bytes for slab randomization
parent
c5d76179a5
commit
2b7c9362bb
4
malloc.c
4
malloc.c
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@ -257,7 +257,7 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, struct slab_
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}
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// randomize start location for linear search (uniform random choice is too slow)
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uint64_t random_split = ~(~0UL << get_random_size_uniform(rng, slots));
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uint64_t random_split = ~(~0UL << get_random_u16_uniform(rng, slots));
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size_t slot = ffzl(masked | random_split);
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if (slot) {
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@ -628,7 +628,7 @@ COLD static void init_slow_path(void) {
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random_state_init(&c->rng);
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size_t bound = (real_class_region_size - class_region_size) / PAGE_SIZE - 1;
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size_t gap = (get_random_size_uniform(&rng, bound) + 1) * PAGE_SIZE;
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size_t gap = (get_random_u64_uniform(&rng, bound) + 1) * PAGE_SIZE;
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c->class_region_start = (char *)ro.slab_region_start + real_class_region_size * i + gap;
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size_t size = size_classes[i];
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40
random.c
40
random.c
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@ -16,7 +16,7 @@ static ssize_t getrandom(void *buf, size_t buflen, unsigned int flags) {
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}
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#endif
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void get_random_seed(void *buf, size_t size) {
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static void get_random_seed(void *buf, size_t size) {
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while (size > 0) {
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ssize_t r;
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@ -56,23 +56,45 @@ void get_random_bytes(struct random_state *state, void *buf, size_t size) {
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}
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}
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size_t get_random_size(struct random_state *state) {
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size_t size;
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get_random_bytes(state, &size, sizeof(size));
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return size;
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uint16_t get_random_u16(struct random_state *state) {
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uint16_t value;
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get_random_bytes(state, &value, sizeof(value));
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return value;
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}
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// based on OpenBSD arc4random_uniform
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size_t get_random_size_uniform(struct random_state *state, size_t bound) {
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uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound) {
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if (bound < 2) {
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return 0;
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}
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size_t min = -bound % bound;
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uint16_t min = (uint16_t)-bound % bound;
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size_t r;
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uint16_t r;
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do {
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r = get_random_size(state);
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r = get_random_u16(state);
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} while (r < min);
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return r % bound;
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}
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uint64_t get_random_u64(struct random_state *state) {
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uint64_t value;
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get_random_bytes(state, &value, sizeof(value));
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return value;
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}
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// based on OpenBSD arc4random_uniform
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uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound) {
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if (bound < 2) {
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return 0;
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}
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uint64_t min = -bound % bound;
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uint64_t r;
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do {
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r = get_random_u64(state);
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} while (r < min);
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return r % bound;
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7
random.h
7
random.h
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@ -10,10 +10,11 @@ struct random_state {
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uint8_t cache[RANDOM_CACHE_SIZE];
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};
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void get_random_seed(void *buf, size_t size);
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void random_state_init(struct random_state *state);
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void get_random_bytes(struct random_state *state, void *buf, size_t size);
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size_t get_random_size(struct random_state *state);
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size_t get_random_size_uniform(struct random_state *state, size_t bound);
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uint16_t get_random_u16(struct random_state *state);
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uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound);
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uint64_t get_random_u64(struct random_state *state);
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uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound);
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#endif
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