reduce overhead of slot randomization
parent
ceffb1a0ec
commit
c29a183687
29
malloc.c
29
malloc.c
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@ -261,30 +261,31 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, struct slab_
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unsigned first_bitmap = random_index / 64;
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u64 random_split = ~(~0UL << (random_index - first_bitmap * 64));
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for (unsigned i = first_bitmap; i <= (slots - 1) / 64; i++) {
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u64 masked = metadata->bitmap[i];
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unsigned i = first_bitmap;
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u64 masked = metadata->bitmap[i];
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masked |= random_split;
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for (;;) {
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if (i == slots / 64) {
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masked |= get_mask(slots - i * 64);
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}
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if (i == first_bitmap) {
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masked |= random_split;
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}
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if (masked != ~0UL) {
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return ffzl(masked) - 1 + i * 64;
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}
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}
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}
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for (unsigned i = 0; i <= (slots - 1) / 64; i++) {
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u64 masked = metadata->bitmap[i];
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if (i == (slots - 1) / 64) {
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masked |= get_mask(slots - i * 64);
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i = i == (slots - 1) / 64 ? 0 : i + 1;
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masked = metadata->bitmap[i];
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}
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} else {
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for (unsigned i = 0; i <= (slots - 1) / 64; i++) {
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u64 masked = metadata->bitmap[i];
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if (i == (slots - 1) / 64) {
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masked |= get_mask(slots - i * 64);
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}
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if (masked != ~0UL) {
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return ffzl(masked) - 1 + i * 64;
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if (masked != ~0UL) {
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return ffzl(masked) - 1 + i * 64;
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}
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}
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}
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