#ifndef RANDOM_H #define RANDOM_H #include #define RANDOM_CACHE_SIZE 4096 struct random_state { size_t index; uint8_t cache[RANDOM_CACHE_SIZE]; }; void random_state_init(struct random_state *state); void get_random_bytes(struct random_state *state, void *buf, size_t size); uint16_t get_random_u16(struct random_state *state); uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound); uint64_t get_random_u64(struct random_state *state); uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound); #endif