#ifndef RANDOM_H #define RANDOM_H struct random_state { char unused; }; void get_random_seed(void *buf, size_t size); void random_state_init(struct random_state *state); void get_random_bytes(struct random_state *state, void *buf, size_t size); size_t get_random_size(struct random_state *state); size_t get_random_size_uniform(struct random_state *state, size_t bound); #endif