scanfile/server/web/templui/components/icon/icon.go

117 lines
3.5 KiB
Go

// templui component icon - version: v0.84.0 installed by templui v0.84.0
package icon
import (
"context"
"fmt"
"io"
"sync"
"github.com/a-h/templ"
)
// iconContents caches the fully generated SVG strings for icons that have been used,
// keyed by a composite key of name and props to handle different stylings.
var (
iconContents = make(map[string]string)
iconMutex sync.RWMutex
)
// Props defines the properties that can be set for an icon.
type Props struct {
Size int
Color string
Fill string
Stroke string
StrokeWidth string // Stroke Width of Icon, Usage: "2.5"
Class string
}
// Icon returns a function that generates a templ.Component for the specified icon name.
func Icon(name string) func(...Props) templ.Component {
return func(props ...Props) templ.Component {
var p Props
if len(props) > 0 {
p = props[0]
}
// Create a unique key for the cache based on icon name and all relevant props.
// This ensures different stylings of the same icon are cached separately.
cacheKey := fmt.Sprintf("%s|s:%d|c:%s|f:%s|sk:%s|sw:%s|cl:%s",
name, p.Size, p.Color, p.Fill, p.Stroke, p.StrokeWidth, p.Class)
return templ.ComponentFunc(func(ctx context.Context, w io.Writer) (err error) {
iconMutex.RLock()
svg, cached := iconContents[cacheKey]
iconMutex.RUnlock()
if cached {
_, err = w.Write([]byte(svg))
return err
}
// Not cached, generate it
// The actual generation now happens once and is cached.
generatedSvg, err := generateSVG(name, p) // p (Props) is passed to generateSVG
if err != nil {
// Provide more context in the error message
return fmt.Errorf("failed to generate svg for icon '%s' with props %+v: %w", name, p, err)
}
iconMutex.Lock()
iconContents[cacheKey] = generatedSvg
iconMutex.Unlock()
_, err = w.Write([]byte(generatedSvg))
return err
})
}
}
// generateSVG creates an SVG string for the specified icon with the given properties.
// This function is called when an icon-prop combination is not yet in the cache.
func generateSVG(name string, props Props) (string, error) {
// Get the raw, inner SVG content for the icon name from our internal data map.
content, err := getIconContent(name) // This now reads from internalSvgData
if err != nil {
return "", err // Error from getIconContent already includes icon name
}
size := props.Size
if size <= 0 {
size = 24 // Default size
}
fill := props.Fill
if fill == "" {
fill = "none" // Default fill
}
stroke := props.Stroke
if stroke == "" {
stroke = props.Color // Fallback to Color if Stroke is not set
}
if stroke == "" {
stroke = "currentColor" // Default stroke color
}
strokeWidth := props.StrokeWidth
if strokeWidth == "" {
strokeWidth = "2" // Default stroke width
}
// Construct the final SVG string.
// The data-lucide attribute helps identify these as Lucide icons if needed.
return fmt.Sprintf("<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"%d\" height=\"%d\" viewBox=\"0 0 24 24\" fill=\"%s\" stroke=\"%s\" stroke-width=\"%s\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"%s\" data-lucide=\"icon\">%s</svg>",
size, size, fill, stroke, strokeWidth, props.Class, content), nil
}
// getIconContent retrieves the raw inner SVG content for a given icon name.
// It reads from the pre-generated internalSvgData map from icon_data.go.
func getIconContent(name string) (string, error) {
content, exists := internalSvgData[name]
if !exists {
return "", fmt.Errorf("icon '%s' not found in internalSvgData map", name)
}
return content, nil
}